Since 2018, I have been working with Unity, C# and Blender, starting with a self-developed VR exploration game that combined custom-built assets and interactive design, allowing me to build a foundation in the field of gaming.
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I later worked as a software developer at a small studio, contributing to a racing game prototype, where I implemented procedural systems, as well as an interactive exhibition. Alongside this, I explore procedural design in independent projects, such as a generative alarm clock based on synthesized bird sounds.
Currently, I am working on an action RPG prototype that brings together my experience in animation and game development to create a game that reflects my artistic vision.
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